eeg data with VR

Patients with severe paresis or absence of motor control in certain parts of their limb, when asked to think of moving a limb, lead to the generation of electrical signals in their brain that are similar to the signals generated when physically moving that limb. The visual feedback of movement in VR can be provided independent of motor movement, and this will help form synaptic connections in the brain for movement. Mind Move was created, with the aim of using thoughts to control a virtual limb in a VR environment.

Secondly, with the addition of EEG we are able to record, the parts of the brain that are being stimulated by a given task or game in the VR environment. Therefore,  taking advantage of the neuroplasticity of the brain. The ability to iterate the games depending on the activity of the brain, will help us customize expereinces for a patient and the sensory information from the VR world will help reorganize the brain for the better.